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KP2/KPD Description
| KP2/KPD Syntax
| Configure
Shape Templates for KitCAD2:
Shapes.exe 1.00.
Shapes Editor #.#6 is started from KitCAD2.exe for creating and basic editing of shape template files for KitCAD2
User created shape templates for KitCAD2 using the KP.BPL for Plan Views and KP2GLU32.EXE
for 3D previews can be created with the added use of KPT or KPTG file types, as discribed below.
All KitCAD2 file types conform to us-ascii Win32/16 application types. All information is kept in a user editable form like simple text, etc.
A wizard is provided to compile advanced user created templates from Shapes.exe - See mkkpti wizard help for more information.
;//--------------------------------------------------------------------------- ;//--------------------------------------------------------------------------- ;//- Default Shape Editor for KitCAD2 KP.BPL $Version 1.0 ;//- Default Shape Template for KitCAD2 KP.BPL $version #.25 - #.#6 ;//- Default Shape Template for KitCAD2 KP2GLU32.exe $version #.25 - #.#6 ;//Created for http://www.kitcad.com/ ;//kp.bpl 15 x glu32.dll 120 template ;//By Jason Robinson, 6/2004 - (C) Copyright 2004, all rights reserved. ;//- Updated 11/2005 - corrected GL script and kp2glu32.exe ;//--------------------------------------------------------------------------- ;//--------------------------------------------------------------------------- ;The kpt_version section below is for Shapes.exe to read files ; [kpt_version] kwr=Default Shape Editor for KitCAD2 KP.BPL $Version 1.0 vxr=Default Shape Template for KitCAD2 KP.BPL $version #.25 - #.#6 gxr=Default Shape Template for KitCAD2 KP2GLU32.exe $version #.25 - #.#6 Fwr= 0wr= 1wr= 2wr= ucst= ucstfile= ucstg= ucstgfile= kpbpl1= kpbpl2= kpbpl3= kpbpl4= kpbpl5= kpglu1= kpglu2= kpglu3= kpglu4= kpglu5= kpglu6= kpglu7= ; ;Currently manual Use of this template is needed to generate other shapes as needed. ;This template format gives text control to the way kp.bpl in a user editable format for ;a)drawing data and, b)allow creation of shapes/voids and, c)transport rendering data ; ;An example is templates of the above for all objects, using the extension of filename.kpt ;If no file is located then the default, simmilar to this will be applied. The KPT file ;is only loaded when located. ; ;//comment lines start with the ; symbol ;//below is a syntax, as description first, with example second: ;0=number of lines, 17 lines to read in the example below. ;d=debug, 1 for on, 0 is default. ;1=command of above, std c++ line type, etc. MoveTo, LineTo with 2 extra entries, ArcTo with three, etc.. ; the addition of the DEF prefex will allow an extra interger value either positive or negitive into the sum. ;2=command(x+DEFx,0) with x being matched to a known sum, DEFx is user defined. ;3=command(0,y+DEFy) with y being matched to a known sum, DEFy is user defined. ;4=LineTo ;5=x ;6=y ;7=LineToDEF ;8=x ;9=DEFx ;10=y ;11=DEFy ;//For more information see the c++ on how KGraphicControl.cpp loads this. ;//some headers are required which include plan_neg, plan_pos, line_3d, poly_3d ;//--------------------------------------------------------------------------- ;//--------------------------------------------------------------------------- ; ;//--------------------------------------------------------------------------- ;//Square 4 sides - line drawing PLAN VIEW - KP.BPL ;//--- ;//--------------------------------------------------------------------------- ; [plan_neg] d=0 0=15 1=MoveTo 2=Fmovex 3=Fmovey 4=LineTo 5=Fmovex+B1 6=Fmovey+P1 7=LineTo 8=(Fmovex+B1)-P2 9=(Fmovey+P1)+B2 10=LineTo 11=Fmovex-P2 12=Fmovey+B2 13=LineTo 14=Fmovex 15=Fmovey ; [plan_pos] d=0 0=15 1=MoveTo 2=Fmovex 3=Fmovey 4=LineTo 5=Fmovex+B1 6=Fmovey+P1 7=LineTo 8=(Fmovex+B1)-P2 9=(Fmovey+P1)+B2 10=LineTo 11=Fmovex-P2 12=Fmovey+B2 13=LineTo 14=Fmovex 15=Fmovey ; ;//--------------------------------------------------------------------------- ;//Square 4 sides - line drawings 3D - KP2GLU32.EXE ;//--- ;//--------------------------------------------------------------------------- ; ;below is inserted for OpenGL renderings using kp2glu32 ;The following is defined for Object Items only and differs from the above. ;Use these templates to create shaped object items like a door with door.kptg ;A file loader will be developed for kp2glu32.exe, glskel.cpp for ;Colour, glVertex3f, 3 values, and a DEF section the same as kpt example. ;define names and sides below for a cube shape to suit plan view of kp.bpl with ;an objected added ontop to finish with, as above. ; ;//--------------------------------------------------------------------------- ;//Additional keys for gl renderings are below ;0=amount of section shapes or commands ;1=red value =0.0f ;2=blue value =0.0f ;3=green value =0.0f ;l=lines or vertex commands within section =GL_QUADS ;c=lines or vertex commands expressed as a number =4, not used.. ; ; ;//--------------------------------------------------------------------------- ; [glu] l=GL_QUADS c=4 d=0 0=120 ;//-----------------glu_side_1 1=glColor3f 2=0.0 3=0.7 4=0.1 5=glVertex3f 6=ATPosX 7=AHeight-AHeightFrom 8=ATPosY+ADepth 9=glVertex3f 10=ATPosX+AWidth 11=AHeight-AHeightFrom 12=ATPosY+ADepth 13=glVertex3f 14=ATPosX+AWidth 15=0 16=ATPosY+ADepth 17=glVertex3f 18=ATPosX 19=0 20=ATPosY+ADepth ;//-----------------glu_side_2 21=glColor3f 22=0.9 23=1.0 24=0.0 25=glVertex3f 26=ATPosX 27=AHeight-AHeightFrom 28=ATPosY 29=glVertex3f 30=ATPosX+AWidth 31=AHeight-AHeightFrom 32=ATPosY 33=glVertex3f 34=ATPosX+AWidth 35=0 36=ATPosY 37=glVertex3f 38=ATPosX 39=0 40=ATPosY ;//-----------------glu_side_3 41=glColor3f 42=0.2 43=0.2 44=1.0 45=glVertex3f 46=ATPosX 47=AHeight-AHeightFrom 48=ATPosY+ADepth 49=glVertex3f 50=ATPosX+AWidth 51=AHeight-AHeightFrom 52=ATPosY+ADepth 53=glVertex3f 54=ATPosX+AWidth 55=AHeight-AHeightFrom 56=ATPosY 57=glVertex3f 58=ATPosX 59=AHeight-AHeightFrom 60=ATPosY ;//-----------------glu_side_4 61=glColor3f 62=0.7 63=0.0 64=0.1 65=glVertex3f 66=ATPosX 67=0 68=ATPosY+ADepth 69=glVertex3f 70=ATPosX+AWidth 71=0 72=ATPosY+ADepth 73=glVertex3f 74=ATPosX+AWidth 75=0 76=ATPosY 77=glVertex3f 78=ATPosX 79=0 80=ATPosY ;//-----------------glu_side_5 81=glColor3f 82=0.7 83=0.7 84=0.2 85=glVertex3f 86=ATPosX 87=0 88=ATPosY+ADepth 89=glVertex3f 90=ATPosX 91=0 92=ATPosY 93=glVertex3f 94=ATPosX 95=AHeight-AHeightFrom 96=ATPosY 97=glVertex3f 98=ATPosX 99=AHeight-AHeightFrom 100=ATPosY+ADepth ;//-----------------glu_side_6 101=glColor3f 102=0.4 103=0.5 104=0.1 105=glVertex3f 106=ATPosX+AWidth 107=0 108=ATPosY+ADepth 109=glVertex3f 110=ATPosX+AWidth 111=AHeight-AHeightFrom 112=ATPosY+ADepth 113=glVertex3f 114=ATPosX+AWidth 115=AHeight-AHeightFrom 116=ATPosY 117=glVertex3f 118=ATPosX+AWidth 119=0 120=ATPosY ;//--------------------------------------------------------------------------- ;eof
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C:\
C:\Program Files\Kitchen\Shapes\15x120_default.bat
Updated on the 30th of October, 2005.